With Great Power Comes Great Results!
Make the most of your 3D sculpting and 2D painting workflow using amazing tools including ZBrush, Painter 2018 and a Wacom tablet.
Image by Mike Thompson
Meet Mike Thompson
Best known for his portraits of entertainers and celebrities, Mike Thompson has built a name for himself in the world of art. His paintings have been featured on television, in print and web campaigns. Mike began his career working as both Designer and Art Director in the fashion industry. After creating top selling designs for companies such as Timberland, Ecko and Nike, the artist left the corporate world to become a full-time illustrator.
Over the past decade, his artwork has been featured on magazines, video game covers, movie posters and toy packaging. Some of the clients Mike has worked with include: Marvel, Hasbro, Warner Bros, Dimension Films, and Cartoon Network plus he is a Corel Painter Master Elite.
Visit Mike’s website or connect with Mike on social media:
Mike used to rely heavily on reference materials but now uses ZBrush to pose, structure and light his character. Then he brings it in to Painter and does a quick Auto-Paint to get started.
Mike uses Painter to lay out his reference imagery and dives into making the sculpt look painterly by eliminating too much detail. Lots of happy accidents in this phase!
The final step in Mike’s sculpting and painting workflow is to add extra details, such as wrinkles and seams in the clothing. This makes the painting much more believable.
Zbrush is the 3D industry’s standard digital sculpting application. Use customizable brushes to shape, texture, and paint virtual clay, while getting instant feedback. Work with the same tools used by film studios, game developers and artists the world over.
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