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Make the most of your 3D sculpting and 2D painting workflow using amazing tools including ZBrush, Corel Painter and a Wacom tablet.
Image by Mike Thompson
Meet Mike Thompson
Best known for his portraits of entertainers and celebrities, Mike Thompson has built a name for himself in the world of art. His paintings have been featured on television, in print and web campaigns. Mike began his career working as both Designer and Art Director in the fashion industry. After creating top selling designs for companies such as Timberland, Ecko and Nike, the artist left the corporate world to become a full-time illustrator.
Over the past decade, his artwork has been featured on magazines, video game covers, movie posters and toy packaging. Some of the clients Mike has worked with include: Marvel, Hasbro, Warner Bros, Dimension Films, and Cartoon Network plus he is a Corel Painter Master Elite.
Visit Mike’s website or connect with Mike on social media:
Meet Painter Master Elite Mike Thompson and learn what makes this artist and illustrator's creative mind tick and how he got where he is today.
Mike used to rely heavily on reference materials but now uses ZBrush to pose, structure and light his character. Then he brings it in to Painter and gets started with a quick Auto-Paint.
See how Mike uses Painter to turn his sculpt into an illustration, fine tuning by strategically painting fine details to make the illustration look like it exists in the real world.
The final step in Mike's sculpting and painting workflow is to add extra details, such as wrinkles and seams in the clothing. This makes the painting much more believable.
In this 1-hour webinar, Painter Master Elite Mike Thompson demonstrates his favorite Painter tools for painting over a ZBrush model of Marvel's Spider Gwen.
In this webinar, illustrator Mike Thompson demonstrates how to paint the Venompool character working with a flattened ZBrush sculpt in Painter.
Zbrush is the 3D industry’s standard digital sculpting application. Use customizable brushes to shape, texture, and paint virtual clay, while getting instant feedback. Work with the same tools used by film studios, game developers and artists the world over.
We inspire and equip people to make the world a more creative place. Creativity has always been at the heart of human development. It has shaped our thinking and inspired our imaginations. We are proud of the role we have played in applying digital technologies to creativity.
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