Playing with Blends

Playing with Blends

The Blend tool is one of the oldest and most useful features of CorelDRAW. Blending objects means transforming one object into another, following a progression of shapes and colors. But the results are very interesting.

  1. Draw a straight line, and choose “hairline” (on the Property Bar or press F12 for outline properties)

    Fig_01

  2. Draw a second line. You can duplicate previous, with the left mouse button while moving, or pressing the + key on the numeric keypad and moving the line, or Copy/paste (Ctrl+C / Ctrl+V), or Duplicate (Ctrl+D). Then, set width to “2 points” (on the Property Bar or press F12 for outline properties)

    Fig_02

  3. Take the Interactive Blend Tool, on the Effects tools flyout. Then, drag the tool from one line to the other (the order is not relevant at this point). The result should be a gradient of lines.

    Fig_03

  4. Change the color of each line (left click on the Color Palette). Now it is a gradient of colors and width.

    Fig_04

  5. On the Property Bar change the number of the steps. The more steps, the more an object will melt in the other.

    Fig_05

  6. You can blend a lot of vector shapes, including text, for create attractive transitions. For example, draw a Star and a Polygon, and fill with different colors.

    Fig_06

  7. Then, drag the Blend tool from one object to another. Choose less steps (according the objects size) to see how Blend works.

    Fig_07

  8. Blend also allows to simulate 3D effects easily. For example, blend a thin line with a thick line… or just two rectangles with rounded corners.

    Fig_08

  9. If you use two shapes, such as a thin and a thick circle, you can create amazing results too.

    Fig_09

  10. The Blend is really made from one node to other.Then, if the Blend doesn’t follow the direction you want, you can choose the nodes you want to have relationship, on the Property bar, select “Map Nodes” then select the two nodes (one on each shape) with the black arrow.

    Fig_10

  11. “Map Nodes” allows to create smooth results and more perfect Blends, since you have more control of the results.

    Fig_11

  12. Let’s have some fun with blends. Draw a square (hold Ctrl while dragging with the rectangle tool), then change outline color (i.e. Blue). Make a duplicate (click on the + key of the Numeric Keypad or copy/paste), then change the color of the new square (i.e. to Cyan).Now, select both squares and go to Effect/Blend, that will open the Blend Docker. Click on the Apply button without changing anything from default values.

    Fig_12

    Yes, you didn’t notice any change. That’s right, since both objects had the same size and are aligned. But now, select only one of the squares and rotate it 180º (on the property bar). Although it’s supposed to rotate 180º a square shouldn’t change it, it changes the direction of the blend since it changes the position of the nodes).

    Fig_13

  13. Select again the same square and choose “Mirror” Horizontally.

    Fig_14

    Now, always selecting the same square, change rotation to 270°.

    Fig_15

    And, always selecting the same square, choose “Mirror” Horizontally again.

    Fig_16

    Now, select the Blend group. On the Blend docker, change “Blend direction” to 180º and activate “loop”, then click on the “Apply” button.

    Fig_17

    Select the same square again and change rotation to 180º. Yes, we have a circle now!

    Fig_18

  14. Select the Blend group again, and go to the Blend docker. Change “blend objects” to 100 steps (by default is 20) and “blend direction” to 360, then press “Apply.

    Fig_19

    Different values will create different results. And still we have only two squares.

    Fig_20

  15. Until now, we are using both squares at the same size, but what happens if the size is not the same? Change values to 50 steps and 360º with loop, then Apply. Next, select one of the squares and enlarge or reduce it.

    Fig_21

  16. Do you want to see an example using another shape? Ok, let’s use an Ellipse (F7), then use the Shape tool (F10) to create an arc. One again, let’s duplicate (using the + key of numeric keypad or copy/paste), then change colors to better identify each object.

    Fig_22

    Choosing 150 steps and 360º with Loop, we will have… a donut!

    Fig_23

    Changing Blend direction to 180º the result is very different

    Fig_24

    Rotating, mirroring or moving one of the objects creates new shapes and effects.

    Fig_25

The only limit is our imagination.

We hope you found this tutorial helpful and we would love to hear your feedback in the Comments section below. And don’t forget to visit our social media pages and show us what you’ve learned by sharing your photos, videos and creative projects with us.

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Comments (2)

  • Inyang Johnson Reply

    I so cherished the tutorials, I need more complex graphic designs using Corel Draw x7

    June 21, 2019 at 4:22 pm
  • Gus St. Anthony Reply

    Nice tutorial! But, I am looking for a way to create blended highlights in full color cartoons. To give them more of a 3D effect. To make the ‘toons look more modeled. Not so flat.

    Also, how to draw a straight line … node to node in Corel paint. Like a highlight along a length of pipe

    November 5, 2017 at 10:22 am

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